It was frustrating but those are things I haven’t seen at all in Forspoken. When I played Gaurdians of the Galaxy there were SO MANY BUGS! Characters spawning at cutscenes, stuck between a transition point, falling through the board. She was stuck in air animation, after a while of it the game put her back on the map! Graphicallly it’s stable I’ve had 0 crashes and even doing things I thought would break the game never crashed! I got stuck between a mountain and the thing popping out. Upgrading my equipment and enhancing the skills through challenges making her super strong all before the first boss. The gameplay addictive, I’ve been grinding LIKE an rpg mastering my first set of magic clearing out zones and ruins. I’m 10 hours plus into the game and I’m loving it. But, if you are immediately dismissing the core principles of who the character is in this adventure you are doing yourself a disservice. If you play the game the character has a reason to be what they are. It’s honestly how I would expect someone under these conditions to talk and she’s technically higher educated(in a poor way) with potential by the stories tone.īut does that immediately erase the fact she was an abandoned baby? Does that erase the bouncing from homes? Does it erase that she’s living in an abandoned apartment complex? Or perhaps it erases the criminal involvement she’s in with local street gangs? Have you ever talked with low income poor people before? They aren’t all exactly speaking perfect English with a grand vocabulary. Well isn’t tone a matter of the developers to set? It’s a little odd to believe all isekais that transport people to alternate dimensions are filled exclusively with Eurocentric settings and old timey English don’t you think? And considering this character is an homeless kid who is a product of the New York legal system with no family….
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